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Field Manual


[Combat Intervals] * [Quiet] * [Hand Signals] * [Sniper] * [Stalking the Sniper] * [Garrison]
[Stick to the Mission] * [Skirmish Lines] * [Patches] * [Rules and Code]

Organization is hard to maintain in a fire fight. You have to have faith in members you can't see, faith they'll react in a certain way. MARAUDERS use Roving Command. Put simply, the player with the most information at any given time has command of the squad. It is the duty of the other players follow orders without question. Later in the same game, another player might have a better view of the situation and then he takes command of the movement.

A trained MARAUDER never gives an order unless it's extremely necessary, and every MARAUDER has faith that armed with the number and direction of the enemy, his teammate will know exactly what to do. .

Back to the Fort Ord story.